New Levels and Interface
Hello! Today I made an update as my game has reached nearly 100 downloads and I believe I will get more in the future.
What's new:
- My game's interface was very plain and I had to figure it out. I used slightly different colors for this. These colors are not randomly chosen colors. In particular, the colors I use in the "Levels" menu indicate the difficulty of the levels, easy-medium-hard.
- Updated the shooters shapes. This is because the direction shooters look is more distinctive.
- I reduced the trail effect behind the thrown ball. This was because the images of the costumes were distorted. Now the costumes will look even better.
- I named the levels. The reason for this was that it was easy for me to remember when the levels coming in the next updates came. Maybe I'll create a story based on that later.
- I added a new tutorial. This was because the old tutorial wasn't descriptive enough. But since I mentioned it in the previous Devlog, I won't go into it further.
Besides, I made some decisions myself. From now on I will make one big update every month. I will add 16 new levels with these updates. In this way, there will be a continuity of the game. Of course, some objects will also be added to those months. Each object will have its own special powers. Just like any other big game.
In addition to these major updates, I will make intermediate updates once or twice a week. With these updates, I will solve the errors you encounter by taking the e-mails from you as reference.
Thanks for reading this far.
Berkay DEMİRKOL
DOOA
puzzle
Status | Released |
Author | Berkay Demirkol |
Genre | Puzzle |
Tags | 2D, Automation, Brain Training, Casual, Singleplayer, Unity |
More posts
- Browser Playable Version of DOOAFeb 06, 2022
- New Tutorials and TrailerFeb 04, 2022
- About the Game's First Release and FeedbacksJan 06, 2022
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