About the Game's First Release and Feedbacks


Hello! My new game is live on itch.io and Play Store from today.

When I first came up with this idea, I was very excited because I knew it was one of a kind. Considering how much puzzle games are played, I am sure that I will reach a good player base and make new friends. However, I do not think that this process is short and easy. Expressing yourself to people is more difficult and troublesome than you think.

As soon as my game came out, I announced it to people around me, but this gives me a limited number of players. One of the good things about this small audience is that it is easy to communicate, so feedback can be done very quickly and reliably.

It is up to me to grow this audience, which is exactly why I uploaded my game to a platform such as Itch.io where I can easily communicate with developers. My main goal at this point is to get a lot more feedback, and I've already emailed many great independent developers along the way. I hope they give feedback.

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